Mark Renton walks us through his independent spec project “SR71”, completed entirely within Flame. Normally render time intensive, here we generate AO, Z-Depth, reflection and other passes in a fraction of the time with the power of Action. The line between CGI and Flame gets blurred. render are fast, including on an intel graphic card :) -write live in AE some math expressions for pixels. You can apply some exemples from or or some autodesk flame matchboxes. This is a typical motion graphics piece done with Smoke instead of After Effects at WTHR-TV in Indianapolis. the plugin cans: -write live in after effect a glsl pixel/fragment shaders (vertex and geometry coming soon). We explore Action with camera animations, expressions, and some brute force effects. We use Smoke to make a motion graphics piece from a few stills to create a ground level football field fly over. We complete our FBX scene export from PFTrack and bring it into Smoke where we walk through the composite specifics and final the shot.Ĭreating something from nothing. We explore PFTrack 2011’s image modeling and texture extraction features to allow us to quickly solve a camera and generate textured geometry in order to execute a partial set reconstruction. Brilliant for beginners and a great refresher for experienced artists. Profs include Randy McEntee (The Mill, NYC), Brian Mulligan (WTHR-TV, Indianapolis), Victor Wolansky, and others. This 101 Getting Started Series on Expressions starts at the very beginning and guides you through using expressions in Flame. The course will feature five different artists over the duration of the term.
So much has changed in the software over the last several years, sometimes the best way to see what you’ve missed is by watching others work. To celebrate the 20th anniversary of Flame, we’re bringing in a variety of Flame (and Smoke) artists to share projects and knowledge which they find particularly interesting. Title: FXPHD – FLM207 – Flame and Smoke Masters
Duration 8h 1m Project Files Included MP4